Daily Signals 15.12.2025

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Whitechapel Gallery gets a human-centric visual rebrand, UK watchdog clamps down on vague sustainability claims in fashion ads, and kids are asking for gaming gifts and want their parents to join them

Whitechapel Gallery celebrates 125 years with a human-centric visual rebrand

Whitechapel x BBH 125 years, UK

UK – East London arts institution Whitechapel Gallery is ushering in its 125th anniversary with a bold new visual identity designed by BBH Studios, unveiled ahead of a high-profile programme of exhibitions and events.

Pushing back against the restrained visual language that dominates contemporary gallery branding, the identity centres on handwriting and signature-style graphics as a living visual language. These expressive marks reference the gallery’s long history of activism, experimentation and deep-rooted community engagement, while bringing an unmistakably human energy to the system.

The '125' identity is built on the idea that Whitechapel Gallery is continually leading what it means to be a public institution. Through a series of workshops, BBH Studios collected hundreds of handmade lockup ideas (fixed arrangement of the visual elements) from artists, staff and visitors, embedding co-production and participation directly into the final toolkit and giving the identity a deliberately DIY edge.

The rebrand aligns closely with insights from LS:N Global’s Human by Design report, which tracks a broader shift towards messy, nostalgic and kinetic aesthetics that foreground the human touch in an increasingly digital world.

Strategic opportunity

Build visual and brand systems that invite audiences to contribute, remix and personalise assets, turning communities into active brand participants rather than passive consumers

UK watchdog clamps down on vague sustainability claims in fashion ads

ReBurberry at Selfridges, London, UK ReBurberry at Selfridges, London, UK

UK – The UK’s Advertising Standards Authority (ASA) has banned Google adverts from global fashion brands Lacoste, Nike and Superdry after ruling that their use of the term ‘sustainable’ amounted to greenwashing.

The ads, flagged through an ASA initiative monitoring environmental claims in fashion retail, were ordered to be removed and must not reappear in their existing formats.

All three campaigns used ‘sustainable’ without explaining what the claim meant within Google’s strict character limits of 30 characters for headlines and 90 for body text. The ASA ruled that ‘sustainable’ is a broad and absolute term that requires a high level of substantiation, as consumers are likely to interpret it as signalling positive or neutral environmental impact during a product’s entire lifecycle.

Although the three brands cited environmental benefits, none of the context appeared directly in the ads. Lacoste cited Science Based Targets Initiative-validated emissions reductions, Nike pointed to selective use of recycled materials, and Superdry disclosed that 64% of its products contained sustainably sourced materials in 2024. The regulator concluded that without clear, qualifying information, such claims are ambiguous and misleading.

Throughout our Rebranding Sustainability series, we examine how brands can move beyond vague claims and towards clearer, more accountable communication in a world of greenhushing and the ‘death’ of sustainability.

Strategic opportunity

Design sustainability claims as modular assets. Create short, platform-ready proof points that link to deeper data hubs so that your brand will stay compliant, expressive and credible at all touchpoints

Stat: Kids ask for gaming gifts this festive period and want their parents to join them

Nouhaïla Benzina in FIFA23, Global Nouhaïla Benzina in FIFA23, Global

US – New research from the Entertainment Software Association (ESA) suggests video games will dominate kids’ Christmas wish lists this year and that they want parents to join the fun. Three in five children aged 5–17 are asking for gaming gifts this season and the same number say they hope to play more often with their parents. Spending on these presents is expected to average £550 ($736.83, €628). 

The findings are drawn from the ESA’s 2025 Essential Facts and highlight gaming’s role in family bonding: 82% of US parents play with their children and more than half say that games help them connect. 

Top gift requests include in-game currency (43%), consoles (39%), accessories (37%), physical games (37%) and subscriptions (32%). 

The ESA is urging families to prioritise safety. Parents are encouraged to check age and content ratings, set up parental controls and talk with their children about online interactions. 

‘Kids not only want games, but they also want quality time with their families,’ said ESA president and CEO Stan Pierre-Louis. ‘In a world where people feel increasingly disconnected, playing video games remains one of the easiest and most fun ways to stay close.’ 

Head to our Gaming topic for the latest consumer behaviour and product innovations in this immersive digital world. 

Strategic opportunity

Facilitate multigenerational gaming by developing items such as ergonomic furniture designed for shared play or multiplayer games tailored to parents and young children 

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